This render of backrooms, where I added a local supermarket inside, seems quite silly — and it is, but it became my most popular video. I focused on compositing to make it feel real, eerie, and uncanny. Blender / After Effects — Oct 2023.
Compilation of most of the 3rd year academy 3D assignments — animations, simulations, etc. Blender 3D / 2024–2025.
Academy assignment — experiment with smoke simulations in Blender, aiming for visually pleasing, realistic smoke.
Short, exaggerated academy assignment about a guy chasing a cold, foamy beer. I experimented with a choppy animation style and stretching limbs at fast moments. Blender 3D — Apr 2025.
In mid-air, time stops and the skateboard flips unrealistically. Focus: blending footage and 3D seamlessly.
Compilation of 2023/2024 commission work (Kultas, Geras Valymas, Fāze events).
Compilation of 2nd year academy 3D assignments. Blender 3D / 2023–2024.

3D Art
A selection of personal projects, academic works (under professor Konstantīns Višņevskis), and commissioned pieces created between 2023 and 2025. These demonstrate proficiency across hard-surface and organic modeling, texturing, environment design, animation, and visual effects. Rather than focusing on a narrow niche, I maintain a broad technical and artistic foundation that allows me to realize any concept from idea to execution.